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Refuse also can not be stored in containers, so every item will use up one stockpile tile. One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Helpful Strategies Hauling and stockpile considerations Produce bones for bolts or bone crafts.Produces liquid fire and venom, respectively. Contrary to the name of the task, the vermin must be alive (though it will be dead once the task is done). Requires a caged fire snake, cave spider, or phantom spider and animal dissection. This task is also available in the vermin catcher's shop. The trapper will take the trap and chase vermin until it catches one. The animal must be in a stockpile (anywhere) or lying on the ground within 20 tiles of the edge of the butcher's shop in the same z-level (i.e. Usually used on animals that your hunter brings back, or tame animals you chose for slaughter. Renders a dead animal into its component parts of meat, fat, skin, bones, and skulls. Spun into thread, but not woven into cloth 4.2 Clutter Reduction and Rotting PreventionĪ butchered animal results into various items with different uses:Ĭrafting bone armor, bone bolts, bone crafts, bone decorations, and strange moodsĬrafting shell armor, shell crafts, shell decorations, and strange moods.4.1 Hauling and stockpile considerations.
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